Lead 3D Designer

PrizePicks
Atlanta, GA preferred, Remote
Remote OK
Posted 1 months ago
Posted 31 August 2026
full-time

About the Role

At PrizePicks, we are the fastest-growing sports company in North America, as recognized by Inc. 5000. As the leading platform for Daily Fantasy Sports, we cover a diverse range of sports leagues, including the NFL, NBA, and Esports titles like League of Legends and Counter-Strike. Our team of over 550 employees thrives in an inclusive culture that values individuals from diverse backgrounds, regardless of their level of sports fandom. Ready to reimagine the DFS industry together? 

About the Role

PrizePicks’ Creative Collective is looking to add a Lead 3D Designer to our roster. The Creative Collective is a small, high-conviction team built around one standard: commit fully or not at all. We move fast, debate hard, and once a call is made, we stand behind it together.

You'll lead our 3D discipline from start to finish, working alongside our Art Directors & Product teams to design a 3D language that adds to the fan experience in our product and throughout our marketing.

You are an elite 3D craftsperson first. You build characters, environments, and objects that add to the PrizePicks experience/brand, and you know when to hand-build and when to let AI tools do the heavy lifting so you can move faster without losing the idea. You're also the person who now decides how 3D work gets briefed, reviewed, and shipped across the organization.

If you've spent your career being the best 3D mind in every room you've been in and you're ready to lead the discipline instead of just contributing to it, this is it.

How We Work

Lead with conviction — Be Iverson

Bring work you believe in and have a strong POV. Authenticity matters more than the idea itself. If the idea could live with another brand's logo on it, it doesn't belong here. We'd rather refine a bold idea than try to save a safe one.

↳ Not: "This is just an option" or over-explaining to compensate for weak belief

Sharpen each other — Be Pharrell

Value direct feedback and be comfortable in conflict. Debate makes the work better. Once a call is made, we move together. Mediocre work is a collective failure, not an individual one.

↳ Not: Silent agreement followed by side conversations or ego-driven critique

Execute under pressure — Be Jordan

The standard does not change when the moment does. We move with precision and continually refine our judgment. Practice or clutch time, you show up with the same intensity.

↳ Not: "We didn't have time" or overcomplicating simple calls

Show up fully — Be Virgil

Show up wherever you are needed, whenever you are needed, without hesitation. Not for credit — for the outcome. It's not about doing everything. It's about doing what's required to make it right.

↳ Not: "That's not my job" or trying to protect your role over protecting the work

What You'll Do

Build worlds that feel unmistakably PrizePicks

  • Design and build 3D characters, environments, and objects for brand campaigns, product moments, and cultural activations
  • Translate 2D concepts and mood boards into fully realized 3D executions
  • Own the render quality bar — lighting, materials, composition — from first pass to final delivery

Push what 3D + AI can do together

  • Integrate AI image generation workflows (Weavy) into the 3D pipeline to speed up ideation and exploration
  • Experiment with real-time rendering and emerging tools that shorten the distance between idea and finished asset
  • Bring new techniques back to the team — you're the one testing what's next, not waiting for someone else to

Lead the 3D discipline through craft, not authority

  • Own how 3D work gets briefed, reviewed, and delivered across the team
  • Partner with the Art Directors so 3D work lands inside the bigger creative idea, not bolted onto it
  • Create an environment where 3D work at PrizePicks is something the team is genuinely proud of

Own the pipeline

  • Maintain clean, reusable asset libraries, rigs, and templates so the team can move fast without rebuilding from scratch
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